

In a move of true mercy, you can even unlock a move, buy it 2x more before having your game reset and the next time around you only have to buy it another 3x after the unlock instead of the full five. Once you unlock a new move, you can purchase it again another 5x and you’ll get to keep it forever. The additional moves you unlock during deaths are also reset at a game over screen, however, you do have the chance to unlock them permanently. The accessibility options that have been added since launch only add more weight to this theory. You get the feeling that at one stage the plan was to force players to do the whole thing in one run without the use of checkpoints and that these lifelines were added in later to make the game more accessible. Honestly, I can see why developer Sloclap has done it this way. In this situation you basically need to go straight back to the previous stage in an attempt to beat it with fewer fails, therefore giving you a fighting chance going forward. The elation of finally beating a boss and moving on to the next stage can be quickly wiped out if you do it on your last life, as you’ll begin the next stage in a situation where one death will prove fatal and your checkpoint leaves you a loop of death. This can definitely provide some frustration. Once you lose all your lives, you’ll have the option to restart from that checkpoint, with the caveat being that you’ll restart at whatever age you were when you entered the area. There are five main stages and at the end of each stage, you unlock a checkpoint. The game also includes a roguelike element, but thankfully a game over screen doesn’t always mean starting from the beginning again. You can also unlock other perks depending on your age and level score. Shrines aren’t just places to trade XP either. You can increase your multiplier by not being hit during combat. XP that is built up by sweeping enemies aside can either be exchanged when you die to unlock new moves or at shrines to add new focus, improve weapon damage or reset your death counter to zero. Upgrades are available in several different forms too. However, if you drop the difficulty not only will you only age one year per death, but enemies will be less aggressive and cause less damage. While this may seem confusing on paper, it all quickly becomes clear in practice. While this doesn’t make you younger, it slows the ageing process and means the next time you die you’ll return younger than you otherwise would have. Put together some nice combos and you can earn a life back. This doesn’t have to be how it plays out though. By default, you can die 10 times, and each time you do, you’ll return an extra year older than the last (21, 23, 26, 30, 35, 41, 48, 56, 65 & 75). After clearing the tutorial section you begin your journey at 20 years old. The soundtrack, while never stealing the show, does a really great job of setting the tone.
SIFU PLATFORMS SERIES
A section early on instantly brought me back to one of the most memorable scenes in the Netflix series Daredevil. Perspective shifts at certain times really emphasise the brutality of the combat.

The game has a beautiful art style that looks incredible throughout, with varied and unique locations, but where it really shines is in the direction. My advice would be to stick with the default difficulty as long as you can. You’ll do that a lot in Sifu, and it’s a loop that never gets old. There are few things more satisfying than finally beating that section, enemy or boss that was haunting you, only to come back and smoke them later. Sifu is a game I eventually had to beat once the easier difficulty was patched in.
